![]() kind of bad! (skip to 1:50)Īlso, a three-way comparison of my favorite track from the game: the main town theme used in Holy Saia Kingdom. Ramaskael forest dungeon (28:07 in the MSX video): Īnd as a bonus, here's the main theme in the Sharp X68000 version of Rune Worth, which I actually think sounds. I have to admit, I like every track CONSIDERABLY more than its PC-88 counterpart! The PC-88 versions just lack all impact, I feel.Īnd a few choice PC-88 tracks for comparison.Įlise's dungeon (29:05 in the MSX video): However, even though I find the instrumentation in the MSX2 version to be a little more basic than I'd like for OPLL. ![]() ![]() Like Fire Hawk, that's a game where you can play any version and get basically the same experience, as nothing was really cut or lost from one version to the next (except kanji in the text, which some versions use and other versions do not, but that's pretty minor), and the music is pretty solid on every port. Moving away from Ys III, one game that I've found really fascinating to compare versions on is Rune Worth. But I figured I'd at least share, because I really feel the SNES Ys III music is underappreciated. Hello Pals presenting you a gaming font family the Castlevania Font. I did this soundfont last night and today with adding things from the Megaman gameboy music using bleep and audacity then make the samples using Using Polyphone as the soundfont which is easy to do. I dunno, you all might hate this music too, like most people seem to. CastleVania 3 - Mad Forest - Mega Man Game Boy Style. Beat of Destruction, in fact, kind of swaps the foreground and background melodies, which is particularly interesting to me:Īnd my favorite Ys III track, Seal of Time, has some new brass hits of its own during the chorus (0:30, for example), which I really find to be a nice touch:Īdditionally, Tonkinhouse composed several completely new tracks for the SNES version, all of which I find to be quite good - with their new ending theme in particular being one that I really like: Steeling the Will to Fight and Beat of Destruction both put a much heavier emphasis on the background music than any other version, which I think works to both tracks' advantage. Illburns Ruins, for example, has a sweet new bass line that I really love: Ī Searing Struggle alters the intro section with a brand new melody that almost sounds like Spanish brass or something, which I find really interesting: The reason for that is partially because of its soundfont (whiny or no, it's VERY dynamic, with a lot more bass and much harder hits to it than any other version save for the remake Ys: The Oath in Felghana), but also because of Tonkinhouse's very unique arrangements. Most people hate the music in that version because the soundfont is very unnatural and "whiny" compared to any other version of the game, but I think I'm one of the very few people who really enjoys it - it's actually my favorite among all the chiptune versions of the Ys III soundtrack. With that being said, I enjoy the soundtrack but it's probably one of the more inconsistent osts in CastleVania history.Since Ys III was brought up, I feel inclined to mention the oft-maligned SNES/Super Famicom version. ![]() Obviously AoS doesn't suffer the same issue just because of the extra time and a new familiarity of hardware capabilities. Instead of using GBA's usual sound, it had to be downgraded to the PSG module which is typically used for original Gameboy music. Due to the upgraded graphics the music took a hit in sound quality. CotM was criticized for being way too dark for the GBA screen and hard to look at so the game was massively brightened, Juste got a big, blue outline, and the sprites were huge. It was being developed simultaneously with AoS but that game got more time in the oven. Also, it's a Soshiro Hokkai song arranged by Takashi Yoshidaįrom what I understand, HoD was initially made for PS2 but it was thought a 2D game wouldn't sell on the console so they brought it to GBA instead. It's an arranged track from the Circle of the Moon/Concerto of Midnight Sun release. At the end of the official Lament of Innocence OST there is a few Yamane orchestrations from Harmony of Dissonance.ĮDIT: Actually, this is my mistake.
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